Quick Answer

Prismaline is an officially listed Sandustry gas with density 24. Its dedicated Wiki page describes a late-game route involving two buildings: the Aura Extractor generates Prismaline while absorbing Auralite, the material remains in the Extractor's storage, and a Prismaline Well brings it into the well. The same page lists Burnable, Wettable, and Launchable as No.

As reviewed on 2026-08-24, the official Prismaline page says there is currently no use for Prismaline. That is a dated documentation status, not a forecast. It does not support a future recipe, energy value, production rate, storage capacity, unlock cost, or automation ratio.

There is also a documentation gap. The dedicated Aura Extractor page documents Auralite becoming Auralite Crystal and then Aura, and calls Aura the end of the functional byproduct chain. It does not mention Prismaline. The two pages may describe simultaneous paths; the available text does not establish how they relate. This guide preserves both statements instead of combining them into a new mechanic. Confirm the current in-game tooltip and machine interface before planning around Prismaline.

Official Fact Sheet

The useful facts are narrow enough to keep in one audit table. “Not established” means the four cited official pages do not provide a dependable value or procedure; it does not mean the game can never contain one.

FieldCurrent official recordPlanning limit
Matter typeGasNo documented handling rule follows from the label alone
Density24No documented flow speed, pressure, or capacity
Obtained pathAura Extractor and Prismaline Well are namedExact rate and storage amount are not published
BurnableNoDo not treat it as fuel from this flag
WettableNoDo not infer liquid compatibility
LaunchableNoDo not design around launcher transport
Current useThe Prismaline page says there is currently no useFuture uses and recipes are Pending confirmation

The official Wiki index independently places Prismaline under its Gas list. It also lists the Aura Extractor and Prismaline Well under special buildings. Those index placements support the categories and names, but they do not add a recipe, throughput figure, or transport specification.

Read the Production Path Literally

The dedicated Prismaline page gives a short sequence. First, it says the Aura Extractor generates Prismaline as it absorbs Auralite. Second, it says Prismaline remains in storage. Third, it says the material is brought into the well by a Prismaline Well. Its infobox also names the Prismaline Well under “Obtained From,” while the prose names the Aura Extractor as the producer.

The safe interpretation is therefore a two-building documented path, not a complete automation blueprint. The page does not state how quickly absorption happens, how much Prismaline is created per unit of Auralite, how large the internal storage is, or what connection geometry the Well requires. It also does not publish whether the gas can be routed through any ordinary fluid equipment.

For a current-save check, place no irreversible infrastructure based only on the article. Inspect the unlocked building descriptions, select the Aura Extractor, observe any Prismaline or storage indicator, and inspect the Prismaline Well's current interface. Record the game version and exact labels. If one of those interfaces differs from the Wiki wording, treat the live discrepancy as a versioned observation rather than silently rewriting the official record.

Keep Auralite, Crystal, Aura, and Prismaline Separate

Auralite has its own official material page. It identifies Auralite as a solid, says it is obtained from Aurixite, and names the Aura Extractor as its processor. The more detailed Aura Extractor page then describes a visible conversion chain: Auralite is attracted to a moving glowing spot, collision consumes it and forms Auralite Crystal, and the player can direct a nanobot swarm to break crystals down into Aura.

Those steps explain Auralite Crystal and Aura. They do not explain where Prismaline fits. Auralite, Auralite Crystal, Aura, and Prismaline should remain separate entries in any planning notes. Do not label Prismaline as the crystal, the currency, an energy output, or an automatic side yield at a guessed ratio.

This distinction also prevents a troubleshooting mistake. Seeing Auralite consumed or a crystal form confirms only the mechanic documented on the Aura Extractor page. It does not prove a quantity of Prismaline was stored. A Prismaline claim needs its own visible interface evidence in the current build.

Preserve the Official Documentation Gap

The Prismaline page states that the Aura Extractor generates Prismaline while absorbing Auralite. The Aura Extractor page instead focuses on Auralite Crystal and Aura, then says Aura ends the chain of functional byproducts. These statements are not detailed enough to establish whether Prismaline is simultaneous, incidental, version-dependent, decorative, or omitted from one page.

It would be misleading to “solve” the mismatch by inventing a combined recipe. This guide therefore assigns each claim to its original page:

  1. Use the Prismaline page for the gas metadata, stored-Prismaline wording, Prismaline Well path, and current no-use statement.
  2. Use the Aura Extractor page for the documented late-game Auralite attraction, crystal formation, nanobot action, and Aura result.
  3. Use the Auralite page for Auralite's own type and processing labels.
  4. Use the Wiki index only to confirm that the named materials and buildings appear in the official catalog.

Whether a current game build exposes both chains together is Pending confirmation. Check the in-game machine interface before spending materials or reserving a permanent factory zone.

Plan Without Invented Numbers

Prismaline currently offers a planning problem rather than a production target: official documentation names a path, but also says the material has no current use. The low-risk response is to preserve optional space and collect evidence, not to build a throughput-optimized line around unsupported values.

Use a reversible checklist:

  1. Confirm that the Aura Extractor and Prismaline Well exist in the current research and build interfaces.
  2. Read their current tooltips before committing scarce resources.
  3. Leave a small, accessible zone near the Extractor if you want to test the Well later.
  4. Feed only a controlled Auralite test amount and watch each named state separately.
  5. Capture the before-and-after storage display, if one exists.
  6. Stop if no Prismaline indicator appears; do not increase input to compensate for an unverified mechanic.

This process does not assume an energy value, flow rate, buffer size, connection distance, exact unlock cost, or machine ratio. It produces useful versioned evidence while keeping the rest of the factory independent of a material whose official page currently records no use.

What the Three “No” Flags Mean

Burnable: No, Wettable: No, and Launchable: No are explicit fields on the Prismaline page. They are valuable negative constraints. A design should not expect Prismaline to burn, accept the Wiki's wettable interaction, or use a launcher simply because other materials can.

The flags are not a full transport manual. Gas type plus density 24 does not establish rising behavior, pipe support, pressure, diffusion, storage capacity, or interaction with fans. None of the cited pages publishes those mechanics for Prismaline. Each remains Pending confirmation until a current official description or controlled in-game check establishes it.

Treat density as an identification value, not a performance figure. If a test produces a gas-like visual, confirm its name in the interface rather than identifying it by color or appearance. The Prismaline page calls the material pretty, but visual appeal is not a reliable material detector.

Recheck After Updates

The phrase “currently no use” is explicitly tied here to the official page state reviewed on 2026-08-24. Revisit the same pages after a game or Wiki update. Look for a changed Tips statement, a new Processed By entry, a named consumer, or clearer machine mechanics. Until one appears, do not publish speculative recipes or promises about future content.

When documentation changes, retain the access date and quote the new relationship in your own notes. If the Prismaline and Aura Extractor pages still disagree, keep both records separate and test the current game interface. A missing mention on one page is not permission to erase a direct statement on another.

Sources

This independent guide is not affiliated with Lantto Games, Hooded Horse, or the Sandustry Official Wiki.